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Tutorial 3D weapons with effect

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Elite
Elite
Credits
1,186
Client Source:
Open Locale_inc.cpp
Add this somewhere:
Code:
#define ENABLE_ARME_EFFECT_FULGER
After opening instancebase.cpp
Search:
Code:
UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem)
Once you find this function, up to this:
Code:
if (m_swordRefineEffectRight)
            m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
        if (m_swordRefineEffectLeft)
            m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
        break;

You put this function:
 
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