Hello, in the shared ZIMBO files, the cloak was running, the mobs were running left and right fixed.
Search char_state.cpp
Search in
UpdateAggrPoint (victim, DAMAGE_TYPE_NORMAL, - (victim-> GetLevel () / 3 + 1)); Add after Add
to
Search char_state.cpp
C++:
void CHARACTER::StateMove()
C++:
if (IsMonster() && GetVictim())
{
LPCHARACTER victim = GetVictim();
UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1));
if (g_test_server)
{
// 몬스터가 적을 쫓아가는 것이면 무조건 뛰어간다.
SetNowWalking(false);
}
}
to
C++:
if (dwElapsedTime > 500) {
__CHARACTER_GotoNearTarget(this, victim);
}


