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Metin2 [C ++] A small lock to the "do_disconnect" function


Today I will present you a small blockade to the " do_disconnect " function .

It depends on the fact that we can not throw GM out of the game, so I think it is quite useful

1. Open cmd_gm.cpp (You will find it in the Source Game).

2. You are looking for and replacing this function:

    char arg1[256];
    one_argument(argument, arg1, sizeof(arg1));

    if (!*arg1)
        ch->ChatPacket(CHAT_TYPE_INFO, "ex) /dc <player name>");

    LPDESC d = DESC_MANAGER::instance().FindByCharacterName(arg1);
    LPCHARACTER    tch = d ? d->GetCharacter() : NULL;

    if (!tch)
        ch->ChatPacket(CHAT_TYPE_INFO, "%s: no such a player.", arg1);

    if (tch == ch)
        ch->ChatPacket(CHAT_TYPE_INFO, "cannot disconnect myself");

    if (tch->IsGM())
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Blokada_Disconnect_GM"));
3. Open locale_string.txt , and then add to it:
"You can not get an administrator out of the game!";
p.s2. You will find it in server files.

p.s3. You can also use the same "tch-> IsGM" function to block kill, stun, etc.

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