Code:
#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__
/ *** YMIR Default Macros *** /
#define _IMPROVED_PACKET_ENCRYPTION_ // YMIR Packet encryption
#define __PET_SYSTEM__ // Old Pet system
#define __UDP_BLOCK__ // UDP Packet blocking
/ *************************************** /
/ *** Main Macros *** /
#define ENABLE_2TH_SHOPEX_SYSTEM // Extended NPC System
#define OFFLINE_SHOP // Offline market system
#define GIFT_SYSTEM // Daily Gift system
#ifdef OFFLINE_SHOP
#define SHOP_TIME_REFRESH 1 * 60 // Old shops renewal time
#define SHOP_BLOCK_GAME99 // Don't set up a market on Kanal99
#define SHOP_AUTO_CLOSE // Auto shop closing
#define SHOP_GM_PRIVILEGES GM_IMPLEMENTOR // GM offline market entitlements.
#define OFFLINE_SHOP_PM_NOTICE // Sales PM System
#endif
#define __SEND_TARGET_INFO__ // mob target system
#define __WEAPON_COSTUME_SYSTEM__ // weapon costume system
#define __ANTI_RESIST_MAGIC_BONUS__ // Magic stone system
#define __HIGHLIGHT_SYSTEM__ // item glow effect system
#define __MOUNT_SYSTEM__ // passenger system with navigation
#ifdef __MOUNT_SYSTEM__
#define __MS_BUG_WITH_MAPS__ // passenger goods solution.
#endif
#define __VIEW_TARGET_PLAYER_HP__ // seeing the hit points of the opposing creature
#ifdef __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__ // see the opponent's life points in percentages
#endif
#define __ENABLE_NEW_AFFECT_POTION__ // affectshower effects of myths
#define __ENABLE_MINIGAME_RUMI_EVENT__ // okey card event
#define __7AND8TH_SKILLS__ // seventh and eighth skills
#define __WOLFMAN_CHARACTER__ // Lycan character
#define __VERSION_162__ // Enchanted forest temple
#ifdef __VERSION_162__
#define HEALING_SKILL_VNUM 265 // Life skills code
#endif
#define __ENABLE_SHOW_STROKE_INFO__ // Creature hit counter
#define __ENABLE_CHEQUE_SYSTEM__ // Won money system
#define __ENABLE_SOULBIND_SYSTEM__ // Spirit binding system
#define __ENABLE_TRADABLE_ICON__ // TR Type Slot marking system
#define __ENABLE_CHARM_SYSTEM__ // TR Type talisman system
#define __ENABLE_CHANGELOOK_SYSTEM__ // TR Type mirroring system
#define __ENABLE_DICE_SYSTEM__ // Group dice system
#define __ENABLE_SHOP_SEARCH_SYSTEM__ // Item search system
#ifdef __ENABLE_SHOP_SEARCH_SYSTEM__
#define __ENABLE_CORE_SHOP_SEARCH_SYSTEM__ // Seed item search system
#endif
#define __ENABLE_GAYA_SYSTEM__ // TR Type gaya system
#define __ENABLE_BONUS_STRONG_AGAINST_WEAPON__ // Strong against weapons
#define __ENABLE_ELEMENT_NEW_BONUSES__ // New element bonuses
#define __SAFEBOX_EX_SYSTEM__ // 5 player repository
#define __ENABLE_SHOP_DECORATION_SYSTEM__ // cashmere package system
#define __ENABLE_TARGET_ELEMENT_SYSTEM__ // monster element system
#define __ENABLE_EVENT_SYSTEM__ // TR Type event system
#define __ENABLE_AUTO_HUNTING_SYSTEM__ // Automatic hunting system
#define __ENABLE_SUPPORT_SHAMAN_SYSTEM__ // Auxiliary shaman system
#define __ENABLE_DROP_DIALOG_EX__ // New item drop window
#define __ENABLE_GUILD_LEADER_SYSTEM__ // New guild leader system
#define __SASH_SYSTEM__ // TR Type belt system
#define __SWITCH_CHANNEL_SYSTEM__ // TR Type channel changing system
#define __QUIVER_SYSTEM__ // TR Type Arrow bag system
#define __WJ_SHOW_MOB_INFO__ // TR Type Mob level show aggressive hide
#define __ENABLE_VIEW_EQUIPMENT_SYSTEM__ // Equipment display system
#define __ENABLE_ITEM_COMBINATION_SYSTEM__ // Item combination window system
#define __ENABLE_COSTUME_ENCHANT_SYSTEM__ // Costume enchantment system
#define __ENABLE_CUBE_RENEWAL__ // Purge panel update
#define __ENABLE_UPGRADE_SOCKET_SYSTEM__ // Item 4. ore opening system
#define __ENABLE_HEALTH_BOARD_SYSTEM__ // Life indicator system
#define __ENABLE_EXTEND_INVEN_SYSTEM__ // TR Type inventory expansion system
#define __ENABLE_EXCHANGE_WINDOW_SYSTEM__ // Next generation trading system
#define __ENABLE_SHOW_CHEST_DROP__ // Chest mirror system
#define __ENABLE_WEAPON_RARITY_SYSTEM__ // Evolved weapon system
#define __ENABLE_NEW_PICKUP_SYSTEM__ // Pet storage system
#define __ENABLE_EXTENDED_BIOLOG_SYSTEM__ // New biologist system
#define __ENABLE_MINIGAME_BOSSHUNTERS__ // Boss hunter system
#define __ENABLE_NEW_QUICK_SLOT_SYSTEM__ // New quickslot system
#define __ENABLE_AUTO_NOTICE_SYSTEM__ // Automatic announcement system
#define __ENABLE_AUTO_EVENT_MANAGER__ // Auto event and function player
#define __ENABLE_FISH_EVENT_SYSTEM__ // TR Fishing activity
#define __ENABLE_MAILBOX_SYSTEM__ // TR Mailbox system
#define __ENABLE_BASIC_ITEM__ // New Start system
#define __ENABLE_SORT_INVENTORY__ // Inventory Editing system
#define __ENABLE_COSTUME_EVOLUTION__ // Costume shine system
#define __ENABLE_ACHIEVEMENT_SYSTEM__ // Success point system
#define __ENABLE_NPC_RANGE_SYSTEM__ // Remote NPC system
#define __ENABLE_ALIGN_RENEWAL__ // New rating update
/ *** New Macros *** /
#define UK_ENABLE_SPECIAL_STORAGE // K Inventory System
#define ENABLE_NEW_MAX_COUNT // New Stack Limit
#define ENABLE_SYSTEM_RUNE // Rune System
#define ENABLE_MULTISHOP // Item Selling System
#define ENABLE_DS_GRADE_MYTH // Mitsi Alchemy System
#define __DUNGEON_INFO_SYSTEM__ // Dungeon Information System
#define __CHAT_TYPE_SHOUT_TRADE__ // Trade Chat Channel
#define __CHAT_TYPE_BOSS_NOTICE__ // Boss Announcement Channel
#define ENABLE_REFINE_MSG_ADD // Upgrade Warning System
#define ENABLE_CMD_IPURGE_EX // Extended Purge System
#define ENABLE_PLAYER_TAG_SYSTEM // Character and Guild Tag System
#define ENABLE_UNLIMITED_ITEM // Unlimited Items
#define ENABLE_CHECK_MAP_LEVEL_ON_LOGGIN // Map Level Control System
#define ENABLE_FIX_BUG_POLYMORPH // Attack Barrier to Rotational Player
#define ENABLE_FISHINGROD_RENEWAL // Fishing Rod Upgrade Expansion
#define ENABLE_NEW_DUNGEON_TYPE // Dungeon Return System
#define ENABLE_DUNGEON_QUEUE // Dungeon Queue System
#define ENABLE_D_NJGUILD // Guild Dungeon System
#define ENABLE_DS_CHANGE_ATTR // Alchemy Bonus Exchange
#define MOB_DROP_ITEM_RENEWAL // Mob Drop Map System
#define WJ_EXTENDED_PET_SYSTEM // Pet Inventory Dressing System
#define ENABLE_BLOOD_DUNGEON_SYSTEM // Ronark Zone System
#define ENABLE_ACCOUNT_LOCK // Account Lock System
#define ENABLE_NEW_PET_SYSTEM // Offical Pet System
#ifdef ENABLE_NEW_PET_SYSTEM
#define ENABLE_PET_ATTR_DETERMINE // Pet System Retrofit
#endif
#define ENABLE_BOSS_TRACKING // Boss Tracking System
#define ENABLE_SPIRIT_SYSTEM // Spirit System
#define GUVENLI_EFSUN_SISTEMI // Secure Enchantment Object
#define ENABLE_ANCIENT_METAL // Kadim Metal System
#define ENABLE_AFFECT_POLYMORPH_REMOVE // Conversion Exit System
#define UNLIMITED_ACCESSORY_SOCKET_TIME // Permanent Ore System
#define ENABLE_POLY_SHOP // Conversion Sphere Market
#define ENABLE_REBIRTH // Rebirth System
#define ENABLE_AURA_SYSTEM // Aura System
#define ENABLE_CMD_WARP_IN_DUNGEON // Dungeon Teleport System
#define ENABLE_UNIQUE_IMMORTALITY // Giving Immortality to Mobs Quest System
#define ENABLE_NEW_TYPE_OF_POTION // On-Off Items System
#define ENABLE_TITLE_SYSTEM // Character Rank System
#define __SKILLS_LEVEL_OVER_P__ // Sage Skill System
#define CHANGE_SKILL_COLOR // Skill Color System
// # define BOT_KONTROL_SYSTEM // Bot Control System
// # define ENABLE_PET_SYSTEM // Offical Pet System Robert
/ *************************************** /
/ *** Hack Macros *** /
#define __ENABLE_HACK_TELEPORT_LOG__ // Teleport trick
#define __ENABLE_CHECK_GHOST_MODE__ // dead mode cheat
#define __ENABLE_HACKFIX_ANTI_SAFEZONE__ // safe field hitting trick
#define __ENABLE_CAMP_FIRE_FIX__ // campfire trick
#define __ENABLE_ANTI_DK__ // revive protection
#define __ENABLE_WAIT_HACK_COUNTER__ // wait hack counter
#define __ENABLE_ANTI_CMD_FLOOD__ // CMD Flood measure
#define __ENABLE_HWID_BAN_SYSTEM__ // HWID security measure
#define __ENABLE_SECURE_COMPUTER_SYSTEM__ // Secure computer system
#define IS_LOW_GM_BLOCK_SYSTEM // GM Barriers System
// # define __ENABLE_SQL_LOGS__ // Game logs
/ *************************************** /
/ *** Utils Macros *** /
#define __ENABLE_CLEAR_OLD_GUILD_LANDS__ // Delete old guild lands.
#define Showing coordinate next to Player in command __ENABLE_COORDINATES_ON_COMMAND_USER__ // / user
#define __ENABLE_FULL_NOTICE__ // Yelling update
#define __ENABLE_DEFAULT_PRIV_SYSTEM__ // default drop system
#define __ENABLE_DRAGON_SOUL_ACTIVE_EFFECT__ // alchemy active effect.
#define FIX_DESC_FIND_PC // Character Name Correction
#define REBOOT_LATER_RELOAD_ITEMS_PLAYER // Restoring Lost Items
#define ENABLE_USER_LIMIT_CHECK // Number of Players Control Login
#define UNLIMITED_MANA_SISTEMI // Unlimited Mana MP System
// # define __ENABLE_CHAT_LOGGING__ // Speaking record history
/ *************************************** /
/ *** Setting Macros *** /
#define INC_GOLD_MULTIPLER 5
/ *************************************** /
#endif
Ip Address Client pulls from Src You may not be
able to login to the game .
MysqlErrorFieldsFulLSolution
Mysql is the solution to table problems. I hope you will be satisfied using it.
Note: the player_deleted table is not included, so there may be a problem with character deletion. If you copy the player and name the player_deleted table, it will be fixed.
I don't have photos , if you test it please put some photos and I'll edit my topic and add them. Thanks