The principle of operation is very simple:
1. Put the Packet.h file from UserInterface into the Client folder,
2. I put the packet.h file from game / src into the Server folder,
3. In the settings file we write current and new package names, e.g .:
4. Run rps.exe, enter the% chance of adding random variables to the package (0 - nothing will be added, 100 - will be added everywhere).
5. The new files will appear in the out folder.
Most bots use our packages, so changing them regularly will be a good way to block some of them.
1. Put the Packet.h file from UserInterface into the Client folder,
2. I put the packet.h file from game / src into the Server folder,
3. In the settings file we write current and new package names, e.g .:
4. Run rps.exe, enter the% chance of adding random variables to the package (0 - nothing will be added, 100 - will be added everywhere).
5. The new files will appear in the out folder.
Most bots use our packages, so changing them regularly will be a good way to block some of them.
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