- Color Balance | Color Balance
- Define Pattern | Define Pattern - Define Brush | Define Brush Cutout Mask | Clipping Mask
- Gradient Map Gradient Map Gradient Map
- Blen d
- Fractals | Fractal
- Free Transformation | Free Transform
- Vertical Wheel | Horizontal Wheel
- BG (background)
- LQ (low quality)
- OVERSHARPEN (too much contrast)
- SIGN FOCAL
- Depht (depth)
- COMPO (composition)
- COLOR (color)
- CLIPPING MASK (clipping masks)
- SOURCE LIGHT (I would say light)
- Blur (Blur)
- Dogde (fencing)
- BURN ( "burn")
- ERASE (erase)
- PENTOOL (pen tool)
- GRADIENT MAP (gradient maps)
- PHOTO FILTER (photo filter)
- MONO (monochrome monocolor =)
Define Pattern | Define Pattern - Define Brush | Define Brush : when we want to create some effects to give to our work, we can do it very well because we can create a pattern and a brush for example, create them and then go to edit> define pattern-define brush and we do ok giving it a name to distinguish them
Mask of Clipping | Clipping Mask:this particular process allows to create a level of transparency above the level where we have brushed, that is to say, it allows us to glimpse the lower level of two equal levels placed one above and one below, with the truss moving we can move the lower level giving a glimpse of the details that we like the salient marks of the PG
Stock: the stock is an image that is not pre-cut as it usually includes a background and a subject or only a background, it depends on what type of stock it is, it is positioned on the work for its entire length , that is, usually the stock covers the whole white sheet of work, xro if you do particular jobs, the author can also decide to resize the stock and leave visible background spaces.
Render: this term indicates nothing more than a resize of the subject, therefore the subject is resized to adapt to the blank sheet of work that needs to be worked
Render: the render is the subject of the work, that is it is a character or what or what you want, which is pre-cut and can be found on specific sites for renderings, the render as the rest of the work must be modified and worked, otherwise xke would seem stuck on and without volume.
Smudgiare:the smudge tool, from which the term smudgiare derives, is very important for the fusion of the render with the background, since if one dispossesses at certain points the render seems to take part in the work without remaining detached and flat; the smudge is set as desired with parameters of your choice, choosing the brush that suits us best.
Gradient Map Gradient Map Gradient Map:the gradient map serves to give the shade a nuance to the work, so with a gradient map you can darken how to lighten a job, usually you don't leave it to opacity hundred xke it would be a job too light or too dark xchè you change the opacity at will as well as the fusion methods that give the job each its own characteristic having all different properties, the gradient map option is found on level> level adjustments, or on image> adjustments, or in the box where you see the levels at the bottom c ' it is a crescent, clikakndoci you will see various options, there is also that of the gradient map.
Blend:the Blend is a fusion of images, that is the precise combination of images + usually with the same theme, for example the blend of a singer will depict the aforementioned character depicted + times in different positions, obviously the images are not stuck so on a background , you have to work to get a good blend.
C4D: 4-dimensional abstract images that were created with the 4D cinema program; they are often used in jobs as a beautification of work or sometimes they are the c4d protagonists of the work itself, for example in the abstracts, they can be modified with filters, fusion options and we can also modify their opacity.
Fractals | Fractal:fractals are 2-dimensional images that depict interlacements and ramifications of colors, which create vortices, spirals and anything else that is dynamic, they are of various colors, of course, and even these are placed on the work and are modified like the c4d.
Free Transformation: Free Transform: the free transformation allows you to rotate a main font or a subject at will in the work we are creating, deactivating it the controls of the move tool are limited to up, down, right, left, right oblique (low and high) , left oblique (low and high), the font if it has the antialias set to none becomes pixellose if we apply the free transformation
Vertical Rotate | Horizontal Wheel:these two commands located on modification allow you to rotate the subject you want horizontally or vertically.
RENDER: a render is the image of a character with no background ... for example you have an image with a character on it, you delete the background and you only have the subject with a transparent background !!! that's what a render is .. .
SMUDGE: usatissima..basta technical select the smudge tool, and toggling a pennelo arises to change some parameters that are located at the top right ... ie: scattering (dispersion) other dinamics (other dynamics) and other parameters selezionbili the ... settings vary from offering personal choices ...
BRUSH:brush, there are various types: grunge, abstract, fractal, blood ... useful for cutting, for clipping mask.or creating a more varied bg ...
BG (background): it would be the background in an
ICON tag / sign : a tag made in the form of an icon or with a max size of 100x100
STOCK: each image can be defined as stock .. there is no particular restriction ...
LQ (low quality): if they tell you this means that the image is low quality .... that is, the contours of the subject are not well defined or seems fuzzy !!! contrast is a method to preveinire lq, but beware of the oversharpen! (below)
OVERSHARPEN (too much contrast):that is, when the subject is too often constricted too bright ... so generally the filter is not used too often ...
COPYRIGHT: be careful !! never use something from someone else without asking his permission !!! violation of cc .. and saerste accused of rip (definition below)
RIP: it is the worst thing a graphic designer can do !!! practically one takes the work of another changes it and passes it off as his !! sometimes it is layer rip (copied a level of a tag ..) or lp rip (underlying definition)
LP: practically it would mean Large Pieces or large images that could be used also as wallpaper !! be careful that some lp that are around are under copyright ...
RANK:this is the graphic judgment ... usually the rippers "rip" other people's tags just to receive respect and admiration from the other graphics ... it is divided into:
then also sub-categories to better specify the rank: LOW, SEMI, HIGH ..
low / semi / hight beg
low / semi / hight nov
low / semi / hight mof
low / hight inter
seeds pro / pro
TAG: synonymous signature that in Italian would be signature
SIGN (signature): more or less it is almost the same thing that the signs are small images with a maximum size of 400x200 .. they have the form "rettangoalre" to better understand each other ..
FOCAL:important parameter to advance in rank !! the focal would be the point
where the eye falls as soon as you look at it ... generally it should be on the subject..no is an easy thing since in my opinion the eye is affected by the light or from particularly clear and bright colors .. I will give them advice in an altor topic !!
DEPHT (depth): be understood from the word !!! if a tag has no depht it is called "flat" (that is, everything seems to be on a plane ...) to give depth it is difficult .. advice on the side !!
COMPO (composition):another important parameter .. here indicates the composition of the tags / sign ... usually it is dissatisfied repeats + times to the same technique in a tag so that you make the tag "monotonous" .. instead using different techniques can embellish a tag and give a good rank ...
COLOR (coloring): this also counts very much for the rank ... giving a good coloring is not easy ... well there are the gradient maps, photographic filters, levels, curves, brightness, contrast, bil color trimming, etc. to better adjust it !!! sometimes you can also do the B / W (black and white) simply by removing the saturation of the chosen image.
CLIPPING MASK (clipping masks):it is a very nice and easy to use technique ..... just create a new layer, click where you want with a chosen brush, hide that level, make a new layer to apply the image to, right click on this last and do "create a clipping mask" in Italian "create clipping mask" .. then you have to move the layer where you wanted to create a clipping and done !!! obviously isgona make visible that layer previously created with a brush !! difficult explanation ... one day you will understand better !!
SOURCE LIGHT (I would say light):another useful technique to give "light" in a tag .. create a new layer and select a soft brush (soft brush or 0% hardness) set the white color and click once at the point where you feel most appropriate, in the sense where in your opinion comes the "light" considering also the light and dark points of the tag in general above all of the subject ...
BLUR (blurs): it is a useful tool to blur the bg and if used well it can give depth ... then the "blur tool" is the "
blurry tool" DOGDE (fencing): a useful tool to "lighten" some parts of the tag .. then "dodge tool" is the "fencing tool"
BURN ("burn"):this gives the opposite effect of the dogde tool ... in fact it serves to darken certain portions of the tag to create shaded areas and give depth ... the "burn tool" is the "burning tool" ...
ERASE (delete) : we use strumeno rubber to erase aprasti fastiodiose ...
PENTOOL (pen tool): a difficult tool to use .. recommended only to experts ... I know how to use very little to make bright lines ...
GRADIENT MAP (maps nuances): useful for giving better coloring ... it is in levels / new adjustment levels / gradient maps ... you can choose the opacity and the fusion method
PHOTO FILTER (photographic filter):in levels / new levels of adjustment7 photo filter .. same use as maps sfuamtura only that when you choose the 1st opacity that is set to 25% better to leave it so else you risk a single color tag ...
MONO (monocolor = monocolor ): it can happen sometimes to have this judgment on the part of the others..in that in the tag you see only one color or one predominant ... this is one of the difficulties that prevent having a good color ...
PSD : it would be the "work" of your tag .. it is always recommended to save it to correct some errors ... because if you save only the type tag in .png or .jpeg format after how to remove a thing ??? then ALWAYS save the work and the your work ... so if they give you advice you can improve and do better
OUTCOME:the tag that would be the result after following a tutorial ...
FONT: font used to "sign" a tag of its own ....
FRAME: easy to do ... just make a new level and optionally apply image but it is not necessary. Anyway ... after having created this level, take the rectangular selection tool and select the whole tag ... right / track key ... here you center and choose how many pixels you want to make great (I minimum 1 max 3) choose the color as well ... then deselect with the right button / deselect and you will have your frame ...
PATTERN: let's say it is useful to make the tag variable ... you can add it in different ways ...
TEXTURE: more or less the same as the pattern ...