/ *** Enable System Marty Sama *** /
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // Some of them have a GI system
#define ENABLE_OBJ_SCALLING // Read scarf sizes from Scale
#define ACHELLUS_PRATE_Update_Update
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_SAFEZONE_STOP_COLLISION
#define ENABLE_NO_MOUNT_CHECK
#define ENABLE_SIMPLE_REFINED_EFFECT_CHECK
//#define USE_WEAPON_COSTUME_WITH_EFFECT
//#define USE_BODY_COSTUME_WITH_EFFECT
// #define ENABLE_ATLASINFO_FROM_ROOT
// #define __USE_CYTHON__
// #define __USE_EXTRA_CYTHON__
// #define ENABLE_DAEMONPROTECTION
#define ENABLE_PYLIB_CHECK
#define ENABLE_MILES_CHECK
#define ENABLE_LOAD_ALTER_ITEMICON
//#define USE_LEVEL
#define ENABLE_SKIN_EXTENDED
#define ENABLE_INSTANT_QUEST_SPEED
#define ENABLE_ACHELLUS_RACE
/*** Enable System مارتي ساما End ***/
/ *** YMIR System *** /
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM // Armor Costume
#define ENABLE_ENERGY_SYSTEM // Energy Crystal System
#define ENABLE_DRAGON_SOUL_SYSTEM // Chemical System
#define ENABLE_NATE_ystem
# Knowing where your friend is in the group
#define ENABLE_PLAYER_PER_ACCOUNT5 // 5 characters selection system in account 1
#define ENABLE_LEVEL_IN_TRADE // Trade
Lock Show system #define ENABLE_DICE_SYSTEM // group lottery system
#define ENABLE_EXTEND_INVEN_SYSTEM // new negotiation system
#d_final_difen_free Term 115
#define ENABLE_LVL120_ARMOR_EFFECT // Kyanite Shine Gloss 120
#define WJ_SHOW_MOB_INFO // Official Monster Information System
#ifdef WJ_SHOW_MOB_INFO // the beginning of the system
#define ENABLE_SHOW_MOBAIFLAG // show sign system attack automatic monsters
#define ENABLE_SHOW_MOBLEVEL // show system level monsters
#endif
#define ENABLE_WOLFMAN_CHARACTER // Personal System Alliconnor
#define ENABLE_NEW_ARROW_SYSTEM / / quiver of arrows records system
#define ENABLE_7AND8TH_SKILLS // skill to block and payment
#define VERSION_162_ENABLED // Gaton Thermes system
#define ENABLE_MELEY_LAIR_DUNGEON // the beginning of Millie system
#ifdef ENABLE_MELEY_LAIR_DUNGEON // the beginning of the Dungeon system Millie
#define MELEY_LAIR_DUNGEON_STATUE 6118 // orders Dungeon
# endif
#define ENABLE_SASH_SYSTEM // Lint
Mantel System #define ENABLE_MAGIC_REDUCTION_SYSTEM // Magic Defense
Breakdown System #define ENABLE_MOUNT_COSTUME_SYSTEM // Buggy
System and Costume
Bug Box #define ENABLE_WEAPON_COSTUME_SYSTEM_Service
# define ENABLE_ENCHANT_COSTUME_SYSTEM // charm Alayae system
#define ENABLE_HIGHLIGHT_SYSTEM // system for the purpose of a new spangle inventory list
#define ENABLE_ATTR_TRANSFER_SYSTEM // system transfer bonuses fashion
#define ENABLE_GUILD_LEADER_SYSTEM // commander of the word system and the Attorney Association
#define ENABLE_SOULBIND_SYSTEM // system linking spirit
#define ENABLE_CHEQUE_SYSTEM / Won System
#define ENABLE_TIME_LIMIT_WEAPON_SYSTEM // Young Hero Weapon System
#define WJ_ENABLE_TRADABLE_ICON // Luminance for Non-
Commercial Purposes #define __GAYA__ // Gaia Shop
System
#define ENABLE_CHANGELOOK_SYSTEM // System
#define ENABLECO_Signal_NY_ENG_INY_IN system Store domain name
#define ENABLE_TAB_NEXT_TARGET // system goal Setting tab
#define ENABLE_AGGREGATE_MONSTER_EFFECT // spangle Abaya courage official
#define HIDRA_DUNGEON_RELEASE // defense system for the ship 's official
#define ENABLE_SPIRIT_SYSTEM // heavenly spirit system
#define ENABLE_PENDANT // official talismans system
#define ELEMENT_TARGET // the official incantation element system
#define ENABLE_ANTI_RESISTANTS // Defensive Shield Advantage System
Talismans #define NEW_PET_SYSTEM // Official Companion System
#define ENABLE_AUTO_HUNT_SYSTEM // Automatic Hunting System
#define ENABLE_EFFECTS_7TH // Shield Glow and Weapons of Darkness
#define ENABLEVERTIFICATION_ABLE
# / System map of the
little map as the official #define ENABLE_NEW_EMOTION_SYSTEM // The official dancing system
/ *** YMIR System End *** /
/ *** Enable System ByMr.Eljoker *** /
#define ENABLE_FEATURES_REFINE_SYSTEM // The Vegas development system
#define WJ_ELDER_ATTRIBUTE_SYSTEM // Legacy Magic System
#define ENABLE_SHOW_CHEST_DROP // Box Content Detection System
#define ENABLE_COINS_SYSTEM // Offline Shop Dragon Coin System
#define WJ_SHOW_STROKE_INFO // Monster System
#define ENABLE_COSTUME_EFFECT_SYSTEM // Fashion Luminous System
#define ENABLE_SUPPORT_SYSTEM // Support Shaman
System
#def_infunction_dif_infection_dif_infir blood players
#define ENABLE_VIEW_TARGET_DECIMAL_HP // blood monsters deliberately system
#define ENABLE_NEW_ATTR // feature Guo system against Almattinat / Guo against leaders
#define ENABLE_EXTENDING_COSTUME_TIME // renew the uniform time system
#define ENABLE_AFK_MODE_SYSTEM // Mod system scandalmonger players
#define ENABLE_OFFLINE_MESSAGE // system Alaovlaan Massager
#define ENABLE_SEND_TARGET_INFO // system deliberately content and Almattinat leaders and monsters
#define ENABLE_NEW_AFFECT_POTION // show icons system when activated cords
#define WJ_SPLIT_INVENTORY_SYSTEM // additional inventory system developed
#define ENABLE_LOCALIZATION_SYSTEM // system save and move to Vegas place
#define ENABLE_BUY_WITH_ITEM // purchasing system Against the
#define APP_TITLE "ZetaMetin2 V3 2020" // Operator Name Change
Command / *** Enable System ByMr.Eljoker End *** /
/ *** Event System *** /
#define ENABLE_EVENT_CARDS // OK Card Event
# define ENABLE_MINI_GAME // new event graphics
#define ENABLE_FISH_EVENT // hunting puzzle event
/ *** Event System End *** /
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // Some of them have a GI system
#define ENABLE_OBJ_SCALLING // Read scarf sizes from Scale
#define ACHELLUS_PRATE_Update_Update
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_SAFEZONE_STOP_COLLISION
#define ENABLE_NO_MOUNT_CHECK
#define ENABLE_SIMPLE_REFINED_EFFECT_CHECK
//#define USE_WEAPON_COSTUME_WITH_EFFECT
//#define USE_BODY_COSTUME_WITH_EFFECT
// #define ENABLE_ATLASINFO_FROM_ROOT
// #define __USE_CYTHON__
// #define __USE_EXTRA_CYTHON__
// #define ENABLE_DAEMONPROTECTION
#define ENABLE_PYLIB_CHECK
#define ENABLE_MILES_CHECK
#define ENABLE_LOAD_ALTER_ITEMICON
//#define USE_LEVEL
#define ENABLE_SKIN_EXTENDED
#define ENABLE_INSTANT_QUEST_SPEED
#define ENABLE_ACHELLUS_RACE
/*** Enable System مارتي ساما End ***/
/ *** YMIR System *** /
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM // Armor Costume
#define ENABLE_ENERGY_SYSTEM // Energy Crystal System
#define ENABLE_DRAGON_SOUL_SYSTEM // Chemical System
#define ENABLE_NATE_ystem
# Knowing where your friend is in the group
#define ENABLE_PLAYER_PER_ACCOUNT5 // 5 characters selection system in account 1
#define ENABLE_LEVEL_IN_TRADE // Trade
Lock Show system #define ENABLE_DICE_SYSTEM // group lottery system
#define ENABLE_EXTEND_INVEN_SYSTEM // new negotiation system
#d_final_difen_free Term 115
#define ENABLE_LVL120_ARMOR_EFFECT // Kyanite Shine Gloss 120
#define WJ_SHOW_MOB_INFO // Official Monster Information System
#ifdef WJ_SHOW_MOB_INFO // the beginning of the system
#define ENABLE_SHOW_MOBAIFLAG // show sign system attack automatic monsters
#define ENABLE_SHOW_MOBLEVEL // show system level monsters
#endif
#define ENABLE_WOLFMAN_CHARACTER // Personal System Alliconnor
#define ENABLE_NEW_ARROW_SYSTEM / / quiver of arrows records system
#define ENABLE_7AND8TH_SKILLS // skill to block and payment
#define VERSION_162_ENABLED // Gaton Thermes system
#define ENABLE_MELEY_LAIR_DUNGEON // the beginning of Millie system
#ifdef ENABLE_MELEY_LAIR_DUNGEON // the beginning of the Dungeon system Millie
#define MELEY_LAIR_DUNGEON_STATUE 6118 // orders Dungeon
# endif
#define ENABLE_SASH_SYSTEM // Lint
Mantel System #define ENABLE_MAGIC_REDUCTION_SYSTEM // Magic Defense
Breakdown System #define ENABLE_MOUNT_COSTUME_SYSTEM // Buggy
System and Costume
Bug Box #define ENABLE_WEAPON_COSTUME_SYSTEM_Service
# define ENABLE_ENCHANT_COSTUME_SYSTEM // charm Alayae system
#define ENABLE_HIGHLIGHT_SYSTEM // system for the purpose of a new spangle inventory list
#define ENABLE_ATTR_TRANSFER_SYSTEM // system transfer bonuses fashion
#define ENABLE_GUILD_LEADER_SYSTEM // commander of the word system and the Attorney Association
#define ENABLE_SOULBIND_SYSTEM // system linking spirit
#define ENABLE_CHEQUE_SYSTEM / Won System
#define ENABLE_TIME_LIMIT_WEAPON_SYSTEM // Young Hero Weapon System
#define WJ_ENABLE_TRADABLE_ICON // Luminance for Non-
Commercial Purposes #define __GAYA__ // Gaia Shop
System
#define ENABLE_CHANGELOOK_SYSTEM // System
#define ENABLECO_Signal_NY_ENG_INY_IN system Store domain name
#define ENABLE_TAB_NEXT_TARGET // system goal Setting tab
#define ENABLE_AGGREGATE_MONSTER_EFFECT // spangle Abaya courage official
#define HIDRA_DUNGEON_RELEASE // defense system for the ship 's official
#define ENABLE_SPIRIT_SYSTEM // heavenly spirit system
#define ENABLE_PENDANT // official talismans system
#define ELEMENT_TARGET // the official incantation element system
#define ENABLE_ANTI_RESISTANTS // Defensive Shield Advantage System
Talismans #define NEW_PET_SYSTEM // Official Companion System
#define ENABLE_AUTO_HUNT_SYSTEM // Automatic Hunting System
#define ENABLE_EFFECTS_7TH // Shield Glow and Weapons of Darkness
#define ENABLEVERTIFICATION_ABLE
# / System map of the
little map as the official #define ENABLE_NEW_EMOTION_SYSTEM // The official dancing system
/ *** YMIR System End *** /
/ *** Enable System ByMr.Eljoker *** /
#define ENABLE_FEATURES_REFINE_SYSTEM // The Vegas development system
#define WJ_ELDER_ATTRIBUTE_SYSTEM // Legacy Magic System
#define ENABLE_SHOW_CHEST_DROP // Box Content Detection System
#define ENABLE_COINS_SYSTEM // Offline Shop Dragon Coin System
#define WJ_SHOW_STROKE_INFO // Monster System
#define ENABLE_COSTUME_EFFECT_SYSTEM // Fashion Luminous System
#define ENABLE_SUPPORT_SYSTEM // Support Shaman
System
#def_infunction_dif_infection_dif_infir blood players
#define ENABLE_VIEW_TARGET_DECIMAL_HP // blood monsters deliberately system
#define ENABLE_NEW_ATTR // feature Guo system against Almattinat / Guo against leaders
#define ENABLE_EXTENDING_COSTUME_TIME // renew the uniform time system
#define ENABLE_AFK_MODE_SYSTEM // Mod system scandalmonger players
#define ENABLE_OFFLINE_MESSAGE // system Alaovlaan Massager
#define ENABLE_SEND_TARGET_INFO // system deliberately content and Almattinat leaders and monsters
#define ENABLE_NEW_AFFECT_POTION // show icons system when activated cords
#define WJ_SPLIT_INVENTORY_SYSTEM // additional inventory system developed
#define ENABLE_LOCALIZATION_SYSTEM // system save and move to Vegas place
#define ENABLE_BUY_WITH_ITEM // purchasing system Against the
#define APP_TITLE "ZetaMetin2 V3 2020" // Operator Name Change
Command / *** Enable System ByMr.Eljoker End *** /
/ *** Event System *** /
#define ENABLE_EVENT_CARDS // OK Card Event
# define ENABLE_MINI_GAME // new event graphics
#define ENABLE_FISH_EVENT // hunting puzzle event
/ *** Event System End *** /