topolino1958
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Hi, I leave here some file servers found on another forum. They have two different languages, Italian and English. Some flaws must be corrected, but I think you can do it by yourself. Otherwise, send me your account and I will wake you up.
Maximum level: 120 (can be changed)
Maximum status: 90 (can be changed)
Lycan can be activated
Italian and english language
Number of channels present: 4
Number of cores present for each channel except game99: 3 (first, game1, game2)
Save login
Setting of mob_drop_item.txt semi old style: 10134 lines
Special_item_group.txt setting semi old style: 11221 rows
Setting cube.txt semi old style: 1578 lines
Present witch object charms object
Number of inventories: 4
Transfer costume bonus
Change equipment
Bonus page
Change channel
Pet System + New Pet System
Costums
Alchemy of dragon stones:
- Belt system: - Stole (system)
- Energy system
- Projection system
-Won -Skin for weapon (Halloween, Christmas, Summer) -
Counterattack skills: -
Info drop system
- Offline store, including won system
- New trading interface, including won system
Dungeon
Demon Tower
Catacombs of the Devil
Temple of the Dragon
Watchtower of Nemere
Red Dragon Fortress
Room of the Arachnids
Meley Refuge
Erebus
#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__
#define ENABLE_CHEQUE_SYSTEM
#define ENABLE_PORT_SECURITY
#define ENABLE_YMIR_AFFECT_FIX
#define NEW_PET_SYSTEM
#define ENABLE_OFFLINE_SHOP_SYSTEM
#define WJ_SHOW_STROKE_INFO
#define ITEM_BUFF_SYSTEM
#define ENABLE_SHOP_SISTEM
#define WJ_ENABLE_TRADABLE_ICON
#define __SEND_TARGET_INFO__
enum eCommonDefines {
MAP_ALLOW_LIMIT = 64, // 32 default
};
// #define __AUCTION__
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
#define __SASH_SYSTEM__
#define __HIGHLIGHT_SYSTEM__
#define __ANTI_RESIST_MAGIC_BONUS__
#define __APPLY_RESIST_HUMAN__
#define __NEW_ARROW_SYSTEM__
#define __WEAPON_COSTUME_SYSTEM__
#define __7AND8TH_SKILLS__
#define __CHANGELOOK_SYSTEM__
#define __NEW_EXCHANGE_WINDOW__
#define __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__
#define __WJ_SHOW_MOB_INFO__
#define __WHISPER_LOG__
#define __VERSION_162__
#ifdef __VERSION_162__
#define HEALING_SKILL_VNUM 265
#endif
#define __DUNGEON_FOR_GUILD__
#ifdef __DUNGEON_FOR_GUILD__
#define __MELEY_LAIR_DUNGEON__
#ifdef __MELEY_LAIR_DUNGEON__
#define __DESTROY_INFINITE_STATUES_GM__
#define __LASER_EFFECT_ON_75HP__
#define __LASER_EFFECT_ON_50HP__
#endif
#endif
#endif
#define __INC_SERVICE_H__
#define ENABLE_CHEQUE_SYSTEM
#define ENABLE_PORT_SECURITY
#define ENABLE_YMIR_AFFECT_FIX
#define NEW_PET_SYSTEM
#define ENABLE_OFFLINE_SHOP_SYSTEM
#define WJ_SHOW_STROKE_INFO
#define ITEM_BUFF_SYSTEM
#define ENABLE_SHOP_SISTEM
#define WJ_ENABLE_TRADABLE_ICON
#define __SEND_TARGET_INFO__
enum eCommonDefines {
MAP_ALLOW_LIMIT = 64, // 32 default
};
// #define __AUCTION__
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
#define __SASH_SYSTEM__
#define __HIGHLIGHT_SYSTEM__
#define __ANTI_RESIST_MAGIC_BONUS__
#define __APPLY_RESIST_HUMAN__
#define __NEW_ARROW_SYSTEM__
#define __WEAPON_COSTUME_SYSTEM__
#define __7AND8TH_SKILLS__
#define __CHANGELOOK_SYSTEM__
#define __NEW_EXCHANGE_WINDOW__
#define __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__
#define __WJ_SHOW_MOB_INFO__
#define __WHISPER_LOG__
#define __VERSION_162__
#ifdef __VERSION_162__
#define HEALING_SKILL_VNUM 265
#endif
#define __DUNGEON_FOR_GUILD__
#ifdef __DUNGEON_FOR_GUILD__
#define __MELEY_LAIR_DUNGEON__
#ifdef __MELEY_LAIR_DUNGEON__
#define __DESTROY_INFINITE_STATUES_GM__
#define __LASER_EFFECT_ON_75HP__
#define __LASER_EFFECT_ON_50HP__
#endif
#endif
#endif
#define LOCALE_SERVICE_SINGAPORE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
#define ENABLE_SASH_SYSTEM
#define ENABLE_HIGHLIGHT_SYSTEM
#define ENABLE_ANTI_RESIST_MAGIC_BONUS_SYSTEM
#define ENABLE_CHEQUE_SYSTEM
#define ENABLE_NEW_ARROW_SYSTEM
#define ENABLE_COSTUME_WEAPON_SYSTEM
#define ENABLE_7AND8TH_SKILLS
#define ENABLE_NEW_EXCHANGE_WINDOW
#define WJ_SHOW_MOB_INFO
#define VERSION_162_ENABLED
# define ENABLE_CHANGELOOK_SYSTEM
#define ENABLE_SHOP_SISTEM
#define NEW_PET_SYSTEM
#define ENABLE_SHOPNAMES_RANGE
#define ENABLE_OFFLINE_SHOP_SYSTEM
#define SIGN_FOR_PLUS_ITEMS
# difendi ENABLE_STOP_COLISSION_GLOBAL
# difendi ENABLE_STOP_COLLISION_PLAYER_OX
#define ENABLE_MELEY_LAIR_DUNGEON
#define WJ_SHOW_STROKE_INFO
#define ENABLE_VIEW_TARGET_PLAYER_HP
#define ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_SEND_TARGET_INFO
#define WJ_ENABLE_TRADABLE_ICON
#ifdef ENABLE_MELEY_LAIR_DUNGEON
#define MELEY_LAIR_DUNGEON_STATUE 6118
#finisci se
// # definisce XTRAP_CLIENT_ENABLE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
#define ENABLE_SASH_SYSTEM
#define ENABLE_HIGHLIGHT_SYSTEM
#define ENABLE_ANTI_RESIST_MAGIC_BONUS_SYSTEM
#define ENABLE_CHEQUE_SYSTEM
#define ENABLE_NEW_ARROW_SYSTEM
#define ENABLE_COSTUME_WEAPON_SYSTEM
#define ENABLE_7AND8TH_SKILLS
#define ENABLE_NEW_EXCHANGE_WINDOW
#define WJ_SHOW_MOB_INFO
#define VERSION_162_ENABLED
# define ENABLE_CHANGELOOK_SYSTEM
#define ENABLE_SHOP_SISTEM
#define NEW_PET_SYSTEM
#define ENABLE_SHOPNAMES_RANGE
#define ENABLE_OFFLINE_SHOP_SYSTEM
#define SIGN_FOR_PLUS_ITEMS
# difendi ENABLE_STOP_COLISSION_GLOBAL
# difendi ENABLE_STOP_COLLISION_PLAYER_OX
#define ENABLE_MELEY_LAIR_DUNGEON
#define WJ_SHOW_STROKE_INFO
#define ENABLE_VIEW_TARGET_PLAYER_HP
#define ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_SEND_TARGET_INFO
#define WJ_ENABLE_TRADABLE_ICON
#ifdef ENABLE_MELEY_LAIR_DUNGEON
#define MELEY_LAIR_DUNGEON_STATUE 6118
#finisci se
// # definisce XTRAP_CLIENT_ENABLE
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