FiveM Making Disc-Inventory - hud Money Items

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ZaraZa

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How do we turn money into an item
[/B] self.getMoney = function() return self.player.get('money') end [B]

[/B] self.getMoney = function() local money = self.getInventoryItem('cash') if self.player.get('money') ~= money.count then self.player.set('money',money.count) end return money.count end [B]

[/B] self.addMoney = function(money) money = ESX.Math.Round(money) if money >= 0 then self.player.addMoney(money) else print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 cash balance)'):format(self.identifier)) end end self.removeMoney = function(money) money = ESX.Math.Round(money) if money >= 0 then self.player.removeMoney(money) else print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 cash balance)'):format(self.identifier)) end end [B]


[/B] self.addMoney = function(money) money = ESX.Math.Round(money) if money >= 0 then self.addInventoryItem("cash",money) local money = self.getInventoryItem('cash') if self.player.get('money') ~= money.count then self.player.set('money',money.count) end else print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 cash balance)'):format(self.identifier)) end end self.removeMoney = function(money) money = ESX.Math.Round(money) if money >= 0 then self.removeInventoryItem("cash",money) local money = self.getInventoryItem('cash') if self.player.get('money') ~= money.count then self.player.set('money',money.count) end else print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 cash balance)'):format(self.identifier)) end end [B]


IMPORTANT:
After completing these operations, you need to come to your own database in the HeidiSQL application and create an item named 'cash' in the item table.
 
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