Well I am going to "teach" how to activate 70024/71051/71052/71084/71085 on the belt in easy and simple way come on.
First thing let's go to Server / game / src / and open the file item_attribute.cpp and add this function:
if(GetType() == ITEM_BELT)
{
return ATTRIBUTE_SET_WRIST;
}
above function
if (GetType() == ITEM_ARMOR || GetType() == ITEM_COSTUME)
Image1:

######### Client ###########
first completed step can already compile the game, now let's go to step two which is on the client / root-> uiinventory.py and look for:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
then change by:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR, item.ITEM_TYPE_BELT):
ready now let's search another line with the same function:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
then change by:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR, item.ITEM_TYPE_BELT):


(In another words 5 bonus as a simple armor, but its a belt! :O )
Rejoice
First thing let's go to Server / game / src / and open the file item_attribute.cpp and add this function:
if(GetType() == ITEM_BELT)
{
return ATTRIBUTE_SET_WRIST;
}
above function
if (GetType() == ITEM_ARMOR || GetType() == ITEM_COSTUME)
Image1:

######### Client ###########
first completed step can already compile the game, now let's go to step two which is on the client / root-> uiinventory.py and look for:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
then change by:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR, item.ITEM_TYPE_BELT):
ready now let's search another line with the same function:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
then change by:
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR, item.ITEM_TYPE_BELT):

(In another words 5 bonus as a simple armor, but its a belt! :O )
Rejoice


