Tutorial Dump_proto + Tutorial & Explanation

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Blaze

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This tool is used to pack two files from your server into a single file readable by your client. I won't go in depths but that's basically working like "lzo(crypt(file))".
Those files are usually to find in "usr/metin2/db/" if you didn't change anything and are the following:
  • item_proto (where all the data related to your items are located, basically item stats, price, flags and so on)
  • item_names (simply id[tab]name used to name the items in item_proto)
    • once merged & packed with the tool, the name is simply item_proto
  • mob_proto (same than item_proto but... for mobs)
  • mob_names (you got this one right ain't you?)
    • once merged & packed with the tool, the name is simply mob_proto

You need to pack those file if you want the right name or item to be displayed on your client if you change anything serverside. To use the tool, simply put the tool in a folder with the .txt files found above, click on the tool and magic will happen and give you those two files that you will need to place in the pack locale_xx.

This tool contains additional features for the wolfman & the sash system.
Code:
Expand Collapse Copy
 "COSTUME_ACCE"

"WEAR_COSTUME_ACCE"

"WEAPON_CLAW"

"ANTI_WOLFMAN"

"BLEEDING" (Immune)

"APPLY_ATTBONUS_WOLFMAN"

"APPLY_RESIST_CLAW"

"APPLY_RESIST_WOLFMAN"

"APPLY_BLEEDING_REDUCE"

"APPLY_BLEEDING_PCT"

 
This tool is used to pack two files from your server into a single file readable by your client. I won't go in depths but that's basically working like "lzo(crypt(file))".
Those files are usually to find in "usr/metin2/db/" if you didn't change anything and are the following:
  • item_proto (where all the data related to your items are located, basically item stats, price, flags and so on)
  • item_names (simply id[tab]name used to name the items in item_proto)
    • once merged & packed with the tool, the name is simply item_proto
  • mob_proto (same than item_proto but... for mobs)
  • mob_names (you got this one right ain't you?)
    • once merged & packed with the tool, the name is simply mob_proto

You need to pack those file if you want the right name or item to be displayed on your client if you change anything serverside. To use the tool, simply put the tool in a folder with the .txt files found above, click on the tool and magic will happen and give you those two files that you will need to place in the pack locale_xx.

This tool contains additional features for the wolfman & the sash system.
Code:
Expand Collapse Copy
 "COSTUME_ACCE"

"WEAR_COSTUME_ACCE"

"WEAPON_CLAW"

"ANTI_WOLFMAN"

"BLEEDING" (Immune)

"APPLY_ATTBONUS_WOLFMAN"

"APPLY_RESIST_CLAW"

"APPLY_RESIST_WOLFMAN"

"APPLY_BLEEDING_REDUCE"

"APPLY_BLEEDING_PCT"

*** Hidden text: cannot be quoted. ***
thank
 
This tool is used to pack two files from your server into a single file readable by your client. I won't go in depths but that's basically working like "lzo(crypt(file))".
Those files are usually to find in "usr/metin2/db/" if you didn't change anything and are the following:
  • item_proto (where all the data related to your items are located, basically item stats, price, flags and so on)
  • item_names (simply id[tab]name used to name the items in item_proto)
    • once merged & packed with the tool, the name is simply item_proto
  • mob_proto (same than item_proto but... for mobs)
  • mob_names (you got this one right ain't you?)
    • once merged & packed with the tool, the name is simply mob_proto

You need to pack those file if you want the right name or item to be displayed on your client if you change anything serverside. To use the tool, simply put the tool in a folder with the .txt files found above, click on the tool and magic will happen and give you those two files that you will need to place in the pack locale_xx.

This tool contains additional features for the wolfman & the sash system.
Code:
Expand Collapse Copy
 "COSTUME_ACCE"

"WEAR_COSTUME_ACCE"

"WEAPON_CLAW"

"ANTI_WOLFMAN"

"BLEEDING" (Immune)

"APPLY_ATTBONUS_WOLFMAN"

"APPLY_RESIST_CLAW"

"APPLY_RESIST_WOLFMAN"

"APPLY_BLEEDING_REDUCE"

"APPLY_BLEEDING_PCT"

*** Hidden text: cannot be quoted. ***
ty
 
Ez az eszköz két, a szerveredről származó fájl egyetlen, a kliens által olvasható fájlba csomagolására szolgál. Nem megyek bele részletekbe, de alapvetően úgy működik, mint az "lzo(crypt(file))".
Ezek a fájlok általában az "usr/metin2/db/" könyvtárban találhatók, ha nem változtattál semmit, és a következők:
  • item_proto (ahol a tételeidhez kapcsolódó összes adat található, alapvetően a tétel statisztikái, ár, jelzők stb.)
  • item_names (egyszerűen id[tab]name, amely az item_proto elemeinek elnevezésére szolgál)
    • miután összevontuk és becsomagoltuk az eszközzel, a név egyszerűen item_proto lesz
  • mob_proto (ugyanaz, mint az item_proto, de... mobokhoz)
  • mob_names (ezt jól érted, ugye?)
    • miután összevontuk és becsomagoltuk az eszközzel, a neve egyszerűen mob_proto lesz

Be kell csomagolnod ezeket a fájlokat, ha azt szeretnéd, hogy a megfelelő név vagy elem jelenjen meg a kliensen, ha bármit is megváltoztatsz a szerveroldalon. Az eszköz használatához egyszerűen helyezd az eszközt egy mappába a fent található .txt fájlokkal, kattints az eszközre, és varázslat történik, és megkapod azt a két fájlt, amelyeket a locale_xx csomagba kell helyezned.

Ez az eszköz további funkciókat tartalmaz a wolfmanhez és a szárnyas rendszerhez.
[KÓD] "Jelmezbe való_felszerelés"

"Jelmezkiegészítő"

"FEGYVER_KAROM"

"FARKASEMBER ELLENI"

"VÉRZÉS" (Immunrendszer)

"APPLY_ATTBONUS_WOLFEMBER"

"ELLENÁLLÁS_KAROM_ALKALMAZÁSA"

"FARKASEMBER_ELLENÁLLÁSA"

"VÉRZÉS_CSÖKKENTÉS ALKALMAZÁSA"

"VÉRZÉS_ALKALMAZÁSA"[/KÓD]

*** Rejtett szöveg: nem idézhető. ***
Köszönöm szépen :)
 
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