Metin2 Furria sistem

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Vanilla

Elite
Elite
Joined
Jan 28, 2019
Messages
839
Credits
1,190
a18eafd7e2ab94d6a94f88bc625c4812.png

### The description of Fury System ###

- It activates only when we beat "BOSSY", RANK with mob_proto: MOB_RANK_BOSS and MOB_RANK_KING
- Lasts 15 seconds
- From second to second until 15 seconds pass, the bonuses gradually decrease
- Fury has 3 levels
- Each level has a different Fury effect
- Fury level increases when we give up all evolution items
- Fury charging is longer with each higher level
- The higher the Fury level, the greater the bonuses for the character
- Values are refreshed and displayed in real time
- Has a Fury charge indicator (the ball next to the exp balls)
- It has a simple GUI with all the values and the possibility of evolution
- You can't equip and unequip eq when fury is current works
- You can't use polymorph item if fury is current works
- During polymorphed, fury will not charge
- During Attack from horse, fury will not charge

### DEV ###

- Fury Level is saved in sql->player->player in the "furia_level" column
- The amount of evolution items donated is saved as QuestFlag
- Fury loading is given as a percentage and converted from hits per Boss
- 4 new quest functions (Get and Set) for Fury level and amount of Evolution Items donated
- Amount of needed evolution items for Fury level evolution are downloaded from client

In Config.cpp for system configuration we find:

- Item ID needed for evolution
- Fury duration
- Number of Hits to recharge Fury (Tier 1, 2, 3)
- Amount of evolution items needed to evolve Fury to the next level




Content of this hidden block can only be seen by members of: Elite
 
Back
Top