### The description of Fury System ###
- It activates only when we beat "BOSSY", RANK with mob_proto: MOB_RANK_BOSS and MOB_RANK_KING
- Lasts 15 seconds
- From second to second until 15 seconds pass, the bonuses gradually decrease
- Fury has 3 levels
- Each level has a different Fury effect
- Fury level increases when we give up all evolution items
- Fury charging is longer with each higher level
- The higher the Fury level, the greater the bonuses for the character
- Values are refreshed and displayed in real time
- Has a Fury charge indicator (the ball next to the exp balls)
- It has a simple GUI with all the values and the possibility of evolution
- You can't equip and unequip eq when fury is current works
- You can't use polymorph item if fury is current works
- During polymorphed, fury will not charge
- During Attack from horse, fury will not charge
### DEV ###
- Fury Level is saved in sql->player->player in the "furia_level" column
- The amount of evolution items donated is saved as QuestFlag
- Fury loading is given as a percentage and converted from hits per Boss
- 4 new quest functions (Get and Set) for Fury level and amount of Evolution Items donated
- Amount of needed evolution items for Fury level evolution are downloaded from client
In Config.cpp for system configuration we find:
- Item ID needed for evolution
- Fury duration
- Number of Hits to recharge Fury (Tier 1, 2, 3)
- Amount of evolution items needed to evolve Fury to the next level
Content of this hidden block can only be seen by members of: Elite


