First, open EffectLib/EffectInstance.h and add this to CEffectInstance class:
Now go to GameLib/Area.cpp and add these to the includes
Now modify CArea::__UpdateEffectList function to look like this
C++:
const D3DXMATRIX& GetGlobalMatrix() const { return m_matGlobal; };
Now go to GameLib/Area.cpp and add these to the includes
C++:
#include "../UserInterface/StdAfx.h"
#include "../UserInterface/PythonCharacterManager.h"
#include "../UserInterface/PythonBackground.h"
Now modify CArea::__UpdateEffectList function to look like this


