Information library about the game's weapons.
Contains
Notes
Contains
- Weapon Hash
- Weapon Hash Key (you can use this with joaat functions to generate hash)
- Weapon Name GXT (game text, use with getLabelText to get localized string)
- Weapon Description GXT (game text, use with getLabelText to get localized string)
- Weapon Name (in English)
- Weapon Description (in English)
- Weapon Group
- Weapon Model Hash Key (this is the model you can spawn as a prop, use with joaat functions to generate hash)
- Weapon Default Clip Size
- Weapon Ammo Type (won't exist if the weapon doesn't have an ammo type)
- Weapon Components
- --> Component Hash
- --> Component Hash Key (you can use this with joaat functions to generate hash)
- --> Component Name GXT (game text, use with getLabelText to get localized string)
- --> Component Description GXT (game text, use with getLabelText to get localized string)
- --> Component Name (in English)
- --> Component Description (in English)
- --> Component Model Hash Key (this is the model you can spawn as a prop, use with joaat functions to generate hash)
- --> Component Ammo Type (won't exist if the component doesn't have an ammo type)
- --> Component Is Default
- Weapon Tints
- --> Tint Name GXT (game text, use with getLabelText to get localized string)
- --> Tint Name (in English)
- Weapon Livery Colors
- --> Livery Color GXT (game text, use with getLabelText to get localized string)
- --> Livery Color Name (in English)
- Weapon DLC Name (mpgunrunning etc., this will be "core" for stock weapons)
"1593441988": {
"HashKey": "WEAPON_COMBATPISTOL",
"NameGXT": "WT_PIST_CBT",
"DescriptionGXT": "WTD_PIST_CBT",
"Name": "Combat Pistol",
"Description": "A compact, lightweight, semi-automatic pistol designed for law enforcement and personal defense. 12-round magazine with option to extend to 16 rounds.",
"Group": "GROUP_PISTOL",
"ModelHashKey": "W_PI_COMBATPISTOL",
"DefaultClipSize": 12,
"AmmoType": "AMMO_PISTOL",
"Components": {
"119648377": {
"HashKey": "COMPONENT_COMBATPISTOL_CLIP_01",
"NameGXT": "WCT_CLIP1",
"DescriptionGXT": "WCD_CP_CLIP1",
"Name": "Default Clip",
"Description": "Standard capacity for Combat Pistol.",
"ModelHashKey": "w_pi_combatpistol_mag1",
"IsDefault": true
},
"3598405421": {
"HashKey": "COMPONENT_COMBATPISTOL_CLIP_02",
"NameGXT": "WCT_CLIP2",
"DescriptionGXT": "WCD_CP_CLIP2",
"Name": "Extended Clip",
"Description": "Extended capacity for Combat Pistol.",
"ModelHashKey": "w_pi_combatpistol_mag2",
"IsDefault": false
},
"899381934": {
"HashKey": "COMPONENT_AT_PI_FLSH",
"NameGXT": "WCT_FLASH",
"DescriptionGXT": "WCD_FLASH",
"Name": "Flashlight",
"Description": "Aids low light target acquisition.",
"ModelHashKey": "w_at_pi_flsh",
"IsDefault": false
},
"3271853210": {
"HashKey": "COMPONENT_AT_PI_SUPP",
"NameGXT": "WCT_SUPP",
"DescriptionGXT": "WCD_PI_SUPP",
"Name": "Suppressor",
"Description": "Reduces noise and muzzle flash.",
"ModelHashKey": "w_at_pi_supp",
"IsDefault": false
},
"3328527730": {
"HashKey": "COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER",
"NameGXT": "WCT_VAR_GOLD",
"DescriptionGXT": "WCD_VAR_CBP",
"Name": "Yusuf Amir Luxury Finish",
"Description": "",
"ModelHashKey": "w_pi_combatpistol_luxe",
"IsDefault": false
}
},
"Tints": [
{
"NameGXT": "WM_TINT0",
"Name": "Black tint"
},
{
"NameGXT": "WM_TINT1",
"Name": "Green tint"
},
{
"NameGXT": "WM_TINT2",
"Name": "Gold tint"
},
{
"NameGXT": "WM_TINT3",
"Name": "Pink tint"
},
{
"NameGXT": "WM_TINT4",
"Name": "Army tint"
},
{
"NameGXT": "WM_TINT5",
"Name": "LSPD tint"
},
{
"NameGXT": "WM_TINT6",
"Name": "Orange tint"
},
{
"NameGXT": "WM_TINT7",
"Name": "Platinum tint"
}
],
"LiveryColors": [],
"DLC": "core"
}
Notes
- The information was generated using game files, if there are mistakes feel free to report them.


