Tutorial 3D weapons with effect

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Elite
Elite
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Jan 28, 2019
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Client Source:
Open Locale_inc.cpp
Add this somewhere:
Code:
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#define ENABLE_ARME_EFFECT_FULGER
After opening instancebase.cpp
Search:
Code:
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UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem)
Once you find this function, up to this:
Code:
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if (m_swordRefineEffectRight)
            m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
        if (m_swordRefineEffectLeft)
            m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
        break;

You put this function:
 
Noone reply, i did it :D (this comment will be a copied comment too........)
 
Fonte do cliente:
Abra Locale_inc.cpp
Adicione isto em algum lugar:
[CÓDIGO]#define ENABLE_ARME_EFFECT_FULGER[/CÓDIGO]
Após abrir instancebase.cpp
Procurar:
Code:
Expand Collapse Copy
UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem)
Depois de encontrar esta função, até isto:
[CÓDIGO]if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
se (m_swordRefineEffectLeft)
m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
pausa;[/CODE]

Você coloca esta função:
*** Texto oculto: não pode ser citado. ***
 
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