Here you have those rings
In game src length.h opens and searches.
It is added to the bottom;
VnumHelper.h opens and searches.
And it is added to the bottom.
Char_item.cpp is opened and searched.
It is added to the bottom;
We are done with game src.
Let's continue with client src.
Instancebase.h opens and searches.
It is added to the bottom;
Packet.h opens and searches.
It is added to the bottom;
PythonNetworkStreamPhaseGameItem.cpp opens and searches.
It is added to the bottom;
PythonCharacterManagerModule.cpp opens and searches.
It is added to the bottom;
We are done with src.
Playersettingsmodule.py in root opens and searches.
It is added to the bottom;
Throw this file into the pack and add it to index. The event is over.
In game src length.h opens and searches.
C++:
SE_EQUIP_LOVE_PENDANT
C++:
SE_EQUIP_WILL_RING,
SE_EQUIP_DEADLY_RING,
SE_EQUIP_HERO_MEDAL,
SE_EQUIP_BLUE_CANDY,
SE_EQUIP_GREEN_CANDY,
SE_EQUIP_YELLOW_CANDY,
SE_EQUIP_CHOCOLATE_PENDANT,
SE_EQUIP_EVIL_PENDANT,
SE_EQUIP_GUARD_PENDANT,
VnumHelper.h opens and searches.
C++:
static const bool IsLovePendant(DWORD vnum) { return 71145 == vnum; }
C++:
static const bool IsWillRing(DWORD vnum) { return 71148 == vnum; }
static const bool IsDeadlyRing(DWORD vnum) { return 71149 == vnum; }
static const bool IsHeroMedal(DWORD vnum) { return 71158 == vnum; }
static const bool IsBlueCandy(DWORD vnum) { return 71180 == vnum; }
static const bool IsGreenCandy(DWORD vnum) { return 71181 == vnum; }
static const bool IsYellowCandy(DWORD vnum) { return 71188 == vnum; }
static const bool IsChocolatePendant(DWORD vnum) { return 71199 == vnum; }
static const bool IsEvilPendant(DWORD vnum) { return 71202 == vnum; }
static const bool IsGuardPendant(DWORD vnum) { return 72054 == vnum; }
Char_item.cpp is opened and searched.
C++:
else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
{
this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
}
C++:
else if (true == CItemVnumHelper::IsWillRing(dwVnum))
{
this->EffectPacket(SE_EQUIP_WILL_RING);
}
else if (true == CItemVnumHelper::IsDeadlyRing(dwVnum))
{
this->EffectPacket(SE_EQUIP_DEADLY_RING);
}
else if (true == CItemVnumHelper::IsHeroMedal(dwVnum))
{
this->EffectPacket(SE_EQUIP_HERO_MEDAL);
}
else if (true == CItemVnumHelper::IsBlueCandy(dwVnum))
{
this->EffectPacket(SE_EQUIP_BLUE_CANDY);
}
else if (true == CItemVnumHelper::IsGreenCandy(dwVnum))
{
this->EffectPacket(SE_EQUIP_GREEN_CANDY);
}
else if (true == CItemVnumHelper::IsYellowCandy(dwVnum))
{
this->EffectPacket(SE_EQUIP_YELLOW_CANDY);
}
else if (true == CItemVnumHelper::IsChocolatePendant(dwVnum))
{
this->EffectPacket(SE_EQUIP_CHOCOLATE_PENDANT);
}
else if (true == CItemVnumHelper::IsEvilPendant(dwVnum))
{
this->EffectPacket(SE_EQUIP_EVIL_PENDANT);
}
else if (true == CItemVnumHelper::IsGuardPendant(dwVnum))
{
this->EffectPacket(SE_EQUIP_GUARD_PENDANT);
}
Let's continue with client src.
Instancebase.h opens and searches.
C++:
EFFECT_LOVE_PENDANT
C++:
EFFECT_WILL_RING_EQUIP,
EFFECT_DEADLY_RING_EQUIP,
EFFECT_HERO_MEDAL_EQUIP,
EFFECT_BLUE_CANDY_EQUIP,
EFFECT_GREEN_CANDY_EQUIP,
EFFECT_YELLOW_CANDY_EQUIP,
EFFECT_CHOCOLATE_PENDANT_EQUIP,
EFFECT_EVIL_PENDANT_EQUIP,
EFFECT_GUARD_PENDANT_EQUIP,
C++:
SE_EQUIP_LOVE_PENDANT,
C++:
SE_EQUIP_WILL_RING,
SE_EQUIP_DEADLY_RING,
SE_EQUIP_HERO_MEDAL,
SE_EQUIP_BLUE_CANDY,
SE_EQUIP_GREEN_CANDY,
SE_EQUIP_YELLOW_CANDY,
SE_EQUIP_CHOCOLATE_PENDANT,
SE_EQUIP_EVIL_PENDANT,
SE_EQUIP_GUARD_PENDANT,
C++:
case SE_EQUIP_LOVE_PENDANT:
effect = CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP;
break;
C++:
case SE_EQUIP_WILL_RING:
effect = CInstanceBase::EFFECT_WILL_RING_EQUIP;
break;
case SE_EQUIP_DEADLY_RING:
effect = CInstanceBase::EFFECT_DEADLY_RING_EQUIP;
break;
case SE_EQUIP_HERO_MEDAL:
effect = CInstanceBase::EFFECT_HERO_MEDAL_EQUIP;
break;
case SE_EQUIP_BLUE_CANDY:
effect = CInstanceBase::EFFECT_BLUE_CANDY_EQUIP;
break;
case SE_EQUIP_GREEN_CANDY:
effect = CInstanceBase::EFFECT_GREEN_CANDY_EQUIP;
break;
case SE_EQUIP_YELLOW_CANDY:
effect = CInstanceBase::EFFECT_YELLOW_CANDY_EQUIP;
break;
case SE_EQUIP_CHOCOLATE_PENDANT:
effect = CInstanceBase::EFFECT_CHOCOLATE_PENDANT_EQUIP;
break;
case SE_EQUIP_EVIL_PENDANT:
effect = CInstanceBase::EFFECT_EVIL_PENDANT_EQUIP;
break;
case SE_EQUIP_GUARD_PENDANT:
effect = CInstanceBase::EFFECT_GUARD_PENDANT_EQUIP;
break;
C++:
PyModule_AddIntConstant(poModule, "EFFECT_LOVE_PENDANT_EQUIP", CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP);
It is added to the bottom;
Code:
PyModule_AddIntConstant(poModule, "EFFECT_WILL_RING_EQUIP", CInstanceBase::EFFECT_WILL_RING_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_DEADLY_RING_EQUIP", CInstanceBase::EFFECT_DEADLY_RING_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_HERO_MEDAL_EQUIP", CInstanceBase::EFFECT_HERO_MEDAL_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_BLUE_CANDY_EQUIP", CInstanceBase::EFFECT_BLUE_CANDY_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_GREEN_CANDY_EQUIP", CInstanceBase::EFFECT_GREEN_CANDY_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_YELLOW_CANDY_EQUIP", CInstanceBase::EFFECT_YELLOW_CANDY_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_CHOCOLATE_PENDANT_EQUIP", CInstanceBase::EFFECT_CHOCOLATE_PENDANT_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_EVIL_PENDANT_EQUIP", CInstanceBase::EFFECT_EVIL_PENDANT_EQUIP);
PyModule_AddIntConstant(poModule, "EFFECT_GUARD_PENDANT_EQUIP", CInstanceBase::EFFECT_GUARD_PENDANT_EQUIP);
Playersettingsmodule.py in root opens and searches.
Python:
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse")
C++:
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_WILL_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/will_ring.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DEADLY_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/deadly_ring.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HERO_MEDAL_EQUIP, "", "d:/ymir work/effect/etc/buff/hero_medal.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_BLUE_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/blue_candy.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_GREEN_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/green_candy.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_YELLOW_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/yellow_candy.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_CHOCOLATE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/chocolate_pendant.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_EVIL_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/evil_pendant.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_GUARD_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/guard_pendant.mse")
Throw this file into the pack and add it to index. The event is over.