Hey guys
I saw that was missing a lill "tut" about changing lvl's so I do it
/usr/src/mainline/Srcs/Server/common/length.h
PLAYER_EXP_TABLE_MAX = 120,
PLAYER_MAX_LEVEL_CONST = 120,
Change into what we want
PLAYER_EXP_TABLE_MAX = xxx,
PLAYER_MAX_LEVEL_CONST = xxx,
We also edit
/usr/src/mainline/Srcs/Server/game/src/constants.cpp
When you see this you will know what to do, just add more exp for each level.
const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
Y este:
const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
Y este:
const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] =
From here it is to put more than 255.
Also if we want more than 2 55 you have to design the player table, and change in level tinyint by mediumint or higher.
File char.cpp in game.
SetLevel(byte level) --> SetLevel(short level)
File char.h in game.
SetLevel(byte level) --> SetLevel(short level)
Edit:
And in these two files we change this too.
Game --> Archivo /common/tables.h
Game --> Archivo /src/char.h
Attention in these files there is more than one level, it has to be the player level, not the guild level or another.
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Personal Edit: Exp Party
File /usr/src/mainline/Srcs/Server/game/src/constants.cpp
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Edit for the percentage of exp exp.
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Personal Edit: (overflow en python)
(If you do not change the two you can roll brown)
bylevel -> Change byte by short
File: Client\UserInterface\Packet.h
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File: mainline\common\tables.h
http://prntscr.com/obcqm3
I saw that was missing a lill "tut" about changing lvl's so I do it
/usr/src/mainline/Srcs/Server/common/length.h
PLAYER_EXP_TABLE_MAX = 120,
PLAYER_MAX_LEVEL_CONST = 120,
Change into what we want
PLAYER_EXP_TABLE_MAX = xxx,
PLAYER_MAX_LEVEL_CONST = xxx,
We also edit
/usr/src/mainline/Srcs/Server/game/src/constants.cpp
When you see this you will know what to do, just add more exp for each level.
const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
Y este:
const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
Y este:
const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] =
From here it is to put more than 255.
Also if we want more than 2 55 you have to design the player table, and change in level tinyint by mediumint or higher.
File char.cpp in game.
SetLevel(byte level) --> SetLevel(short level)
File char.h in game.
SetLevel(byte level) --> SetLevel(short level)
Edit:
And in these two files we change this too.
Game --> Archivo /common/tables.h
Game --> Archivo /src/char.h
Attention in these files there is more than one level, it has to be the player level, not the guild level or another.
http://prntscr.com/obco8t
http://prntscr.com/obcog9
Personal Edit: Exp Party
File /usr/src/mainline/Srcs/Server/game/src/constants.cpp
http://prntscr.com/obcpbj
Edit for the percentage of exp exp.
http://prntscr.com/obcpoz
Personal Edit: (overflow en python)
(If you do not change the two you can roll brown)
bylevel -> Change byte by short
File: Client\UserInterface\Packet.h
http://prntscr.com/obcqeg
File: mainline\common\tables.h
http://prntscr.com/obcqm3


