Tutorial FIX sectree bug in syerr of server

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

4peppe

New member
Joined
Feb 18, 2021
Messages
26
Credits
7
Open the file
building.cpp
src/game)

Look for this line:
if (! map_allow_find (pTable-> lMapIndex))

Add or uncomment this:

bool CManager::LoadObject(TObject * pTable, bool isBoot)
{
if (!map_allow_find(pTable->lMapIndex))
return false;
 
Open the file
building.cpp
src/game)

Look for this line:
if (! map_allow_find (pTable-> lMapIndex))

Add or uncomment this:

bool CManager::LoadObject(TObject * pTable, bool isBoot)
{
if (!map_allow_find(pTable->lMapIndex))
return false;
the line to look for is this CLand * CManager::FindLandByGuild(DWORD GID)
and add after

return NULL;
}
 
Back
Top